Post by Joliette Thorne on Jun 15, 2006 21:05:05 GMT -5
Omniscience = the god-like ability to know everything.
There’s a lot of ooc information available to people on Hollow, via bio pages, the ooc channel, the heavy level of ooc communication between players, and even tells. While this may be part of the charm of Hollow ((which I’m often moved to think of more as an online community than a game, as such)) for many, it also means that it can be difficult to take advantage of features like bio pages without that information leaking into ic situations.
Just because someone’s bio is oocly available on their clicky doesn’t mean your character is any the wiser for it, so to use that knowledge in-game is poor rp practise. You should, if the character’s bio interests you and you think you’d like to interact with that char, have your char get involved in the other’s story somehow. Perhaps that way the player will have a chance to allow their background to unfold as a story. Don’t forget, not everyone wants to play out their story right away, or at all, so don’t be offended if they choose not to have their char impart that information to yours.
Now to the use of tells. Tells are a lazy way to rp. I’m guilty of it, we all are to some extent, because of the huge and widely accepted use of ooc in Hollow. But if you want to make your rp as realistic as possible, try to get out of the habit of having chars talk over tells. Or using them to find people. In a real situation, unless your char was a very powerful telepath, you couldn’t call for help or arrange a meeting between people that are meant to be on opposite sides of the world.
It’s obvious that spending hours searching the entire game to find another player is going to be boring, irritating and waste rp time. One way I found around this is to use my pet. I npc my crow delivering a message. For example: tell to Bob: *a large and ugly undead crow circles the sky above you, and drops a small scroll of parchment which, if you should pick it up, would read: “Meet me at the restaurant. ~Tene* Or I have my crow land, and have the other person ‘send him back’ with sand in his feathers, or muddy feet, something to indicate where the other person might be. This is one way to rp a tell, and I’m sure there are many others.
Clan chat .. I wish we didn’t have it. For one thing, it cannot be turned off. Thank goodness the Cabal are not in the habit of using it as a chatroom, and I’m grateful to the other members for having the manners not to spam my rp sessions with loads of constant talk. I was a member of a clan that did that for about two minutes, and left as a result. My problem with it, even insofar as it’s used respectfully by Cabal members, is that it cuts down on the necessity of char interaction for communication. I do quite like that it helps the clan feel clannish. Perhaps if we could turn it off, the way we can ((and I very often do)) the ooc channel, it could be put to better and more frequent use, in ooc greetings, and discussion of plots or rp events, rather than as an IC tool. Something to talk to Sven about?
Anyways, in a nutshell, having your char know things they have no real way of knowing is a kind of god-moding, and should at least be kept to a minimum for the purposes of good rp.
There’s a lot of ooc information available to people on Hollow, via bio pages, the ooc channel, the heavy level of ooc communication between players, and even tells. While this may be part of the charm of Hollow ((which I’m often moved to think of more as an online community than a game, as such)) for many, it also means that it can be difficult to take advantage of features like bio pages without that information leaking into ic situations.
Just because someone’s bio is oocly available on their clicky doesn’t mean your character is any the wiser for it, so to use that knowledge in-game is poor rp practise. You should, if the character’s bio interests you and you think you’d like to interact with that char, have your char get involved in the other’s story somehow. Perhaps that way the player will have a chance to allow their background to unfold as a story. Don’t forget, not everyone wants to play out their story right away, or at all, so don’t be offended if they choose not to have their char impart that information to yours.
Now to the use of tells. Tells are a lazy way to rp. I’m guilty of it, we all are to some extent, because of the huge and widely accepted use of ooc in Hollow. But if you want to make your rp as realistic as possible, try to get out of the habit of having chars talk over tells. Or using them to find people. In a real situation, unless your char was a very powerful telepath, you couldn’t call for help or arrange a meeting between people that are meant to be on opposite sides of the world.
It’s obvious that spending hours searching the entire game to find another player is going to be boring, irritating and waste rp time. One way I found around this is to use my pet. I npc my crow delivering a message. For example: tell to Bob: *a large and ugly undead crow circles the sky above you, and drops a small scroll of parchment which, if you should pick it up, would read: “Meet me at the restaurant. ~Tene* Or I have my crow land, and have the other person ‘send him back’ with sand in his feathers, or muddy feet, something to indicate where the other person might be. This is one way to rp a tell, and I’m sure there are many others.
Clan chat .. I wish we didn’t have it. For one thing, it cannot be turned off. Thank goodness the Cabal are not in the habit of using it as a chatroom, and I’m grateful to the other members for having the manners not to spam my rp sessions with loads of constant talk. I was a member of a clan that did that for about two minutes, and left as a result. My problem with it, even insofar as it’s used respectfully by Cabal members, is that it cuts down on the necessity of char interaction for communication. I do quite like that it helps the clan feel clannish. Perhaps if we could turn it off, the way we can ((and I very often do)) the ooc channel, it could be put to better and more frequent use, in ooc greetings, and discussion of plots or rp events, rather than as an IC tool. Something to talk to Sven about?
Anyways, in a nutshell, having your char know things they have no real way of knowing is a kind of god-moding, and should at least be kept to a minimum for the purposes of good rp.