Post by Noemi Yakata on Aug 22, 2008 3:53:23 GMT -5
RP GUIDE FOR CLASS STRENGTHS,WEAKNESSES AND POSSIBLE LIMITS.
1) SPELL CASTERS - MAGES, NECROMANCERS, ETC.
STRENGTHS
Spells and Summoning capabilities.
Can create Protective spheres.
Can Block/Destroy/Stop MOST of the objects that is Fired,Thrown,Dropped to the spell caster. like Arrows,Bolts,Throwing Knives,Throwing Spears or Javelins or any other objects.
BLOCK - Terramancer (Earth wall), Pyromancer (Fire wall), Ice Mages (Ice Wall).
DESTROY - Pyromancer (Burns arrows and bolts before it reaches the Spell caster), Terramancer (Counter the attack with stones), Ice Mages (Counter the attack with Ice shard).
STOP - Chronomancer (Stops the flying object in mid-air), Wind element Mages (Counters the attack with powerful wind), Ice Mages (Freezes the flying object in mid-air).
WEAKNESS
Spell casters cannot move while casting.
Protective spheres uses large amount of Magic/Mana/Chakra. Constant strikes weakens it.
Weak in Hand-to-hand combat.
Not too Agile, Yet can perform simple evasion.
Fragile. Cannot wear heavy armor.
Spell caster with no Magic/Mana/Chakra = Big trouble
Spell casters tends to use spells. No Magic/Mana/Chakra... No Spells.
Character with HIGH Succession rate against Spell casters.
Warrior Types (Warriors,Paladins,Death knights,etc.)
Warrior types will tend to their heavy armor and let all the spell damage be taken by it.
Terramancers, Chronomancers and Ice Mages are the only type of Spell casters that would give problems to warriors.
Characters with MID Succession rate against Spell casters.
Rangers.
Rangers may fire at long range yet the ranger must always move. Spell casters can simply attack non-moving targets.
Rangers can also use daggers and fight at melee range.
Rouge Types (Thieves,Assassins)
Rouge types would just use their agility and attack the Spell caster. Yet Protective spheres are impenetrable for them.
Characters with LOW Succession rate against Spell casters.
Bards.
Music cannot distort Spell casters' concentration.
2) WARRIOR TYPES - WARRIORS,PALADINS,DEATH KNIGHTS,ETC.
STRENGTHS
Heavily Armored.
Good in Hand-to-hand combat
WEAKNESSES
Cannot Evade properly due to heaviness.
A swing of a sword has larger radius/range than thrusting it. Yet the Larger the radius, the slower it becomes. the heavier the sword, the harder for it to use.
Most Maces are heavy.
Cannot run far.
Characters with HIGH Succession rate against Warriors.
Rangers
Rangers are agile. Warriors with have problems chasing them.
Rangers attacks can penetrate through thick amours with the use of Longbows.
Rouge Types
Rouges are also agile, Same as Rangers.
Rouges would tend to look for weak spots on the warriors armour. Weak spots mostly found on sleeves and neck.
Bards
Music can be use to make warriors lose their sanity.
Characters with MID Succession rate against Warriors.
Spell casters (Terramancer, Chronomancer, Ice Mage only)
For Terramancers, Use the ability in controlling stones by constantly throwing stones at them. Warriors would have problems in evading.
Split earth spell can also stop Warriors. Yet Split earth spell depletes too many Magic/Mana/Chakra.
Chronomancers will just have to stop time and attack them all the way they want. Yet Time Lock depletes too many Magic/Mana/Chakra.
Ice Mages can freeze the whole Warrior before it can even move at melee range. A master can only freeze a Warrior.
Characters with LOW Succession rate against Warriors.
Spell casters (Necromancers, Pyromancers, Wind Mages, Water Mages)
For Rp Purposes. Summoned units are always defeatable.
Metal armors takes time to catch fire.
Heavily armored Warriors are HEAVY. Harsh winds and water are useless.
3) RANGERS.
STRENGTHS
Can fire at long range accurately
Agile and good in evasion
Longbows can penetrate through tough armors when spells are added to the arrows. (Fire Arrows)
Can fire arrow while jumping or in mid-air.
Can also carry knives as secondary weapons.
WEAKNESSES
Fragile. Cannot wear heavy armor.
Enemy in 2 feet distance = Big Trouble.
Charged arrows takes time to fire, Enough time for the enemy to throw something on you and stops you from firing.
Arrow rain takes time to fire. Same as Charged arrow.
Characters with HIGH Succession rate against Rangers.
Rouge Types
Rouges can move at melee range while running and evading attacks from Rangers.
Bard
Music can distort Rangers' accuracy
Spell casters (Chronomancer, Terramancer, Wind Mage, Ice mage, Water Mage only)
Chronomancer can use Time Lock.
Terramancer can use Earth wall as shields and a single powerful strike can take down a Ranger or lose consciousness.
Wind and Water Mage can use harsh winds or a powerful rush of water to out balance a ranger.
Ice Mage can freeze arrows and make the battle ground turn into a Ice skating rink. ^_^. as far as Rp players is concerned about believability. Cold places can make anyone slow down.
Characters with MID Succession rate against Rangers.
Spell casters (Necromancers, Pyromancers only).
Rangers will take time in destroying summons.
Fire balls can be evaded by Rangers.
Most of them but not all.
Characters with LOW Succession rate against Rangers.
Warrior Types.
Rangers can evade sword/mace swings.
4) ROUGE TYPES - THIEF,ASSASSIN
STRENGTHS.
Speed. Rouges are agile. good in evasion.
Good in hand-to-hand combat. especially with Knives and short swords.
WEAKNESSES.
Fragile. Cannot wear heavy armor.
Characters with HIGH Succession rate against a Rouge.
Bard
Music can make Rouges thrown off balance.
Spell casters (Ice Mage, ,Wind Mage, Water Mage, Chronomancer, Terramancer only)
Ice mage can freeze the ground/Terramancer can change the ground into quicksand/Water Mage can use a powerful rush of water/Wind Mage can use a gust of wind. Any of this 4 can make a Rouge be thrown off balance of slow them down.
Chronomancer can use Time Lock.
Characters with MID Succession rate against a Rouge.
Spell casters (Necromancers, Pyromancers only).
Rouges will take time in destroying summons.
Fire balls can be evaded by Rouges.
Most of them but not all.
Warrior types.
Warriors can still fight at melee range even the enemy is a Rouge.
Characters with LOW Succession rate against a Rouge.
Ranger.
Rangers cannot fight at melee range. Even though Rangers can carry daggers. they cannot use it as expertly as a Rouge.
5) BARD.
STRENGTHS
Sound can hit anything within an earshot.
WEAKNESSES
No known strength and agility.
Fragile. Cannot wear heavy armor.
Characters with HIGH Succession rate against a Bard.
Spell caster of any type.
Bards cannot distort a spell caster's concentration.
Warriors,Rangers and Rouges with earplugs.
This characters cannot attack a Bard if they are distorted.
Characters with MID Succession rate against a Bard.
Rangers.
Well basically anyone that can throw/fire anything to destroy the musical instrument.
Characters with Low Succession rate against a Bard.
Warriors,Rangers and Rouges without earplugs.
Music distorts Rangers' Accuracy.
Music distorts Warriors' Sanity.
Music distorts Rouges' Balance.
1) SPELL CASTERS - MAGES, NECROMANCERS, ETC.
STRENGTHS
Spells and Summoning capabilities.
Can create Protective spheres.
Can Block/Destroy/Stop MOST of the objects that is Fired,Thrown,Dropped to the spell caster. like Arrows,Bolts,Throwing Knives,Throwing Spears or Javelins or any other objects.
BLOCK - Terramancer (Earth wall), Pyromancer (Fire wall), Ice Mages (Ice Wall).
DESTROY - Pyromancer (Burns arrows and bolts before it reaches the Spell caster), Terramancer (Counter the attack with stones), Ice Mages (Counter the attack with Ice shard).
STOP - Chronomancer (Stops the flying object in mid-air), Wind element Mages (Counters the attack with powerful wind), Ice Mages (Freezes the flying object in mid-air).
WEAKNESS
Spell casters cannot move while casting.
Protective spheres uses large amount of Magic/Mana/Chakra. Constant strikes weakens it.
Weak in Hand-to-hand combat.
Not too Agile, Yet can perform simple evasion.
Fragile. Cannot wear heavy armor.
Spell caster with no Magic/Mana/Chakra = Big trouble
Spell casters tends to use spells. No Magic/Mana/Chakra... No Spells.
Character with HIGH Succession rate against Spell casters.
Warrior Types (Warriors,Paladins,Death knights,etc.)
Warrior types will tend to their heavy armor and let all the spell damage be taken by it.
Terramancers, Chronomancers and Ice Mages are the only type of Spell casters that would give problems to warriors.
Characters with MID Succession rate against Spell casters.
Rangers.
Rangers may fire at long range yet the ranger must always move. Spell casters can simply attack non-moving targets.
Rangers can also use daggers and fight at melee range.
Rouge Types (Thieves,Assassins)
Rouge types would just use their agility and attack the Spell caster. Yet Protective spheres are impenetrable for them.
Characters with LOW Succession rate against Spell casters.
Bards.
Music cannot distort Spell casters' concentration.
2) WARRIOR TYPES - WARRIORS,PALADINS,DEATH KNIGHTS,ETC.
STRENGTHS
Heavily Armored.
Good in Hand-to-hand combat
WEAKNESSES
Cannot Evade properly due to heaviness.
A swing of a sword has larger radius/range than thrusting it. Yet the Larger the radius, the slower it becomes. the heavier the sword, the harder for it to use.
Most Maces are heavy.
Cannot run far.
Characters with HIGH Succession rate against Warriors.
Rangers
Rangers are agile. Warriors with have problems chasing them.
Rangers attacks can penetrate through thick amours with the use of Longbows.
Rouge Types
Rouges are also agile, Same as Rangers.
Rouges would tend to look for weak spots on the warriors armour. Weak spots mostly found on sleeves and neck.
Bards
Music can be use to make warriors lose their sanity.
Characters with MID Succession rate against Warriors.
Spell casters (Terramancer, Chronomancer, Ice Mage only)
For Terramancers, Use the ability in controlling stones by constantly throwing stones at them. Warriors would have problems in evading.
Split earth spell can also stop Warriors. Yet Split earth spell depletes too many Magic/Mana/Chakra.
Chronomancers will just have to stop time and attack them all the way they want. Yet Time Lock depletes too many Magic/Mana/Chakra.
Ice Mages can freeze the whole Warrior before it can even move at melee range. A master can only freeze a Warrior.
Characters with LOW Succession rate against Warriors.
Spell casters (Necromancers, Pyromancers, Wind Mages, Water Mages)
For Rp Purposes. Summoned units are always defeatable.
Metal armors takes time to catch fire.
Heavily armored Warriors are HEAVY. Harsh winds and water are useless.
3) RANGERS.
STRENGTHS
Can fire at long range accurately
Agile and good in evasion
Longbows can penetrate through tough armors when spells are added to the arrows. (Fire Arrows)
Can fire arrow while jumping or in mid-air.
Can also carry knives as secondary weapons.
WEAKNESSES
Fragile. Cannot wear heavy armor.
Enemy in 2 feet distance = Big Trouble.
Charged arrows takes time to fire, Enough time for the enemy to throw something on you and stops you from firing.
Arrow rain takes time to fire. Same as Charged arrow.
Characters with HIGH Succession rate against Rangers.
Rouge Types
Rouges can move at melee range while running and evading attacks from Rangers.
Bard
Music can distort Rangers' accuracy
Spell casters (Chronomancer, Terramancer, Wind Mage, Ice mage, Water Mage only)
Chronomancer can use Time Lock.
Terramancer can use Earth wall as shields and a single powerful strike can take down a Ranger or lose consciousness.
Wind and Water Mage can use harsh winds or a powerful rush of water to out balance a ranger.
Ice Mage can freeze arrows and make the battle ground turn into a Ice skating rink. ^_^. as far as Rp players is concerned about believability. Cold places can make anyone slow down.
Characters with MID Succession rate against Rangers.
Spell casters (Necromancers, Pyromancers only).
Rangers will take time in destroying summons.
Fire balls can be evaded by Rangers.
Most of them but not all.
Characters with LOW Succession rate against Rangers.
Warrior Types.
Rangers can evade sword/mace swings.
4) ROUGE TYPES - THIEF,ASSASSIN
STRENGTHS.
Speed. Rouges are agile. good in evasion.
Good in hand-to-hand combat. especially with Knives and short swords.
WEAKNESSES.
Fragile. Cannot wear heavy armor.
Characters with HIGH Succession rate against a Rouge.
Bard
Music can make Rouges thrown off balance.
Spell casters (Ice Mage, ,Wind Mage, Water Mage, Chronomancer, Terramancer only)
Ice mage can freeze the ground/Terramancer can change the ground into quicksand/Water Mage can use a powerful rush of water/Wind Mage can use a gust of wind. Any of this 4 can make a Rouge be thrown off balance of slow them down.
Chronomancer can use Time Lock.
Characters with MID Succession rate against a Rouge.
Spell casters (Necromancers, Pyromancers only).
Rouges will take time in destroying summons.
Fire balls can be evaded by Rouges.
Most of them but not all.
Warrior types.
Warriors can still fight at melee range even the enemy is a Rouge.
Characters with LOW Succession rate against a Rouge.
Ranger.
Rangers cannot fight at melee range. Even though Rangers can carry daggers. they cannot use it as expertly as a Rouge.
5) BARD.
STRENGTHS
Sound can hit anything within an earshot.
WEAKNESSES
No known strength and agility.
Fragile. Cannot wear heavy armor.
Characters with HIGH Succession rate against a Bard.
Spell caster of any type.
Bards cannot distort a spell caster's concentration.
Warriors,Rangers and Rouges with earplugs.
This characters cannot attack a Bard if they are distorted.
Characters with MID Succession rate against a Bard.
Rangers.
Well basically anyone that can throw/fire anything to destroy the musical instrument.
Characters with Low Succession rate against a Bard.
Warriors,Rangers and Rouges without earplugs.
Music distorts Rangers' Accuracy.
Music distorts Warriors' Sanity.
Music distorts Rouges' Balance.